immersive Experiences.
Built To Be Lived In, Not Looked At.

POW designs immersive experiences and large-scale installations where audiences step into the narrative. We create spatial, projection-led environments for brands, cultural institutions, festivals and public moments.


Story first, spectacle second

Anyone can fill a room with screens. The hard part of immersive work is making people feel something, and feeling is what we’ve always traded in.

We learned it on cause work: moving strangers in a public space, in seconds, enough to act on it. No ticket, no captive crowd. That’s the bar we bring to every immersive brief – earning emotion from an audience that owes you nothing. 

For a brand or institution, that means experiences that deliver more than dwell time:

What We Create

Immersive installations

Walk-through projection environments for venues, festivals and public spaces.

Interactive experiences

Spaces that respond to presence, movement and participation.

Narrative environments

Story-driven spatial experiences for exhibitions, heritage sites and cultural moments.

Brand environments

Immersive spaces for launches, retail moments and experiential campaigns.

Public realm experiences

Large-scale outdoor work that turns shared spaces into shared moments.

FAQ

What’s the difference between projection mapping and an immersive experience?

Projection mapping is a technique used to fit projected content precisely to a surface. An immersive experience is an outcome: an environment the audience is inside, which may combine projection, sound, light, interactivity and physical design. Most of our immersive work uses projection mapping; not all projection mapping is immersive.

Do you design the content as well as the space?

Yes – concept, narrative, content production, spatial and technical design, build and live operations are all handled in-house or by our established partners. One team, one accountable point of contact.

How long does an immersive experience take to create?

Typically 6-12 weeks from brief to opening depending on scale, interactivity and venue. Touring or repeatable formats can be designed once and delivered many times.

Greenpeace. 3D Whale, UN Ocean Treaty, USA, 2023

Have a space, a story, or both?

Tell us what your audience should feel when they walk out. We’ll design backwards from there.